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Modeling 3D animals from a side-view sketch., , , , and . Computers & Graphics, (2015)Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces., , , , and . Comput. Graph. Forum, 33 (1): 141-151 (2014)Adaptive Remeshing for Real-Time Mesh Deformation., , , and . Eurographics (Short Papers), page 29-32. Eurographics Association, (2013)Constrained palette-space exploration., , , , , and . ACM Trans. Graph., 36 (4): 60:1-60:14 (2017)Implicit untangling: a robust solution for modeling layered clothing., , , , and . ACM Trans. Graph., 38 (4): 120:1-120:12 (2019)Realistic Soft Shadows by Penumbra-Wedges Blending., , and . Graphics Hardware, page 39-47. The Eurographics Association, (2006)Real-Time Point Cloud Refinement., , and . SPBG, page 41-48. Eurographics Association, (2004)Real-Time Hierarchical Binary-Scene Voxelization., , and . J. Graphics, GPU, & Game Tools, 14 (3): 21-34 (2009)Fitted BVH for Fast Raytracing of Metaballs., , , , and . Comput. Graph. Forum, 29 (2): 281-288 (2010)Implicit Extrusion Fields: General Concepts and Some Simple Applications., , and . Shape Modeling International, page 114-. IEEE Computer Society, (2001)