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Realistic Soft Shadows by Penumbra-Wedges Blending.

, , and . Graphics Hardware, page 39-47. The Eurographics Association, (2006)

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Optimized Net Exchange Monte Carlo Simulation for Participating Media., , , and . WSCG (Posters), page 69-. (2002)Real-Time Point Cloud Refinement., , and . SPBG, page 41-48. Eurographics Association, (2004)Real-Time Hierarchical Binary-Scene Voxelization., , and . J. Graphics, GPU, & Game Tools, 14 (3): 21-34 (2009)Fitted BVH for Fast Raytracing of Metaballs., , , , and . Comput. Graph. Forum, 29 (2): 281-288 (2010)BRDF Measurement Modelling using Wavelets for Efficient Path Tracing., , and . Comput. Graph. Forum, 22 (4): 701-716 (2003)Wavelet encoding of BRDFs for real-time rendering., , and . Graphics Interface, volume 234 of ACM International Conference Proceeding Series, page 169-176. ACM Press, (2007)Occlusion tiling., , and . Graphics Interface, page 71-78. Canadian Human-Computer Communications Society, (2011)Interpolatory Refinement for Real-Time Processing of Point-Based Geometry., , and . Comput. Graph. Forum, 24 (3): 657-666 (2005)High-Quality Adaptive Soft Shadow Mapping., , and . Comput. Graph. Forum, 26 (3): 525-533 (2007)Automatic Design of Robot Behaviors through Constraint Network Acquisition., , and . ICTAI (1), page 275-282. IEEE Computer Society, (2008)