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Parameterized gait synthesis.. IEEE Computer Graphics and Applications, 16 (2): 40-49 (1996)Towards Agile Animated Characters., , , and . ICRA, page 682-687. IEEE, (2000)Proxy-Guided Texture Synthesis for Rendering Natural Scenes., , , and . VMV, page 87-95. Eurographics Association, (2010)Effective Compression Techniques for Precomputed Visibility., and . Rendering Techniques, page 305-316. Springer, (1999)Diverse Motions and Character Shapes for Simulated Skills., , and . IEEE Trans. Vis. Comput. Graph., 20 (10): 1345-1355 (2014)Terrain RL Simulator., , and . CoRR, (2018)Terrain runner: control, parameterization, composition, and planning for highly dynamic motions., , , and . ACM Trans. Graph., 31 (6): 154:1-154:10 (2012)Vector graphics animation with time-varying topology., , and . ACM Trans. Graph., 34 (4): 145:1-145:12 (2015)Sampling-based contact-rich motion control., , , , and . ACM Trans. Graph., 29 (4): 128:1-128:10 (2010)Learning locomotion skills using DeepRL: does the choice of action space matter?, and . Symposium on Computer Animation, page 12:1-12:13. Eurographics Association / ACM, (2017)