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Occlusion tiling., , and . Graphics Interface, page 71-78. Canadian Human-Computer Communications Society, (2011)Real-Time Hierarchical Binary-Scene Voxelization., , and . J. Graphics, GPU, & Game Tools, 14 (3): 21-34 (2009)Fitted BVH for Fast Raytracing of Metaballs., , , , and . Comput. Graph. Forum, 29 (2): 281-288 (2010)BRDF Measurement Modelling using Wavelets for Efficient Path Tracing., , and . Comput. Graph. Forum, 22 (4): 701-716 (2003)Optimized Net Exchange Monte Carlo Simulation for Participating Media., , , and . WSCG (Posters), page 69-. (2002)Real-Time Point Cloud Refinement., , and . SPBG, page 41-48. Eurographics Association, (2004)Wavelet encoding of BRDFs for real-time rendering., , and . Graphics Interface, volume 234 of ACM International Conference Proceeding Series, page 169-176. ACM Press, (2007)A wavelet-based framework for acquired radiometric quantity representation and accurate physical rendering., , and . The Visual Computer, 22 (4): 221-237 (2006)An Efficient Trim Structure for Rendering Large B-Rep Models., , , , , and . VMV, page 31-38. Eurographics Association, (2012)Globally Adaptive Control Variate for Robust Numerical Integration., , and . SIAM J. Scientific Computing, (2014)