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The effects of automatic speech recognition quality on human transcription latency.

, , , and . W4A, page 23:1-23:8. ACM, (2016)

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Building a brighter future for crowd work., and . ACM Crossroads, 23 (2): 52-55 (2016)The Crowd Work Accessibility Problem., , and . W4A, page 6:1-6:4. ACM, (2017)Scopist: Building a Skill Ladder into Crowd Transcription., , , and . W4A, page 2:1-2:10. ACM, (2017)The effects of automatic speech recognition quality on human transcription latency., , , and . W4A, page 23:1-23:8. ACM, (2016)Facade: Auto-generating Tactile Interfaces to Appliances., , , , , , and . ASSETS, page 315-316. ACM, (2016)VizMap: Accessible Visual Information Through Crowdsourced Map Reconstruction., , , , and . ASSETS, page 273-274. ACM, (2016)Audience Participation Games: Blurring the Line Between Player and Spectator., , , , , , and . Conference on Designing Interactive Systems, page 429-440. ACM, (2017)WebTrax: Visualizing Non-visual Web Interactions., and . ICCHP (2), volume 6180 of Lecture Notes in Computer Science, page 346-353. Springer, (2010)Mining web interactions to automatically create mash-ups., , and . UIST, page 203-212. ACM, (2009)VizWiz Grand Challenge: Answering Visual Questions From Blind People., , , , , , , and . CVPR, page 3608-3617. IEEE Computer Society, (2018)