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Audience Participation Games: Blurring the Line Between Player and Spectator.

, , , , , , and . Conference on Designing Interactive Systems, page 429-440. ACM, (2017)

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Understanding Interface Design and Mobile Money Perceptions in Latin America., , , , , , , , and . CoRR, (2018)Mobilizing the Trump Train: Understanding Collective Action in a Political Trolling Community., , and . CoRR, (2018)On How Deaf People Might Use Speech to Control Devices., , , , and . ASSETS, page 383-384. ACM, (2017)A Data-Driven Analysis of Workers' Earnings on Amazon Mechanical Turk., , , , , and . CoRR, (2017)A Data-Driven Analysis of Workers' Earnings on Amazon Mechanical Turk., , , , , and . CHI, page 449. ACM, (2018)Audience and Streamer Participation at Scale on Twitch., , , , , and . HT, page 277-278. ACM, (2019)Understanding Interface Design and Mobile Money Perceptions in Latin America., , , , , , , , and . CLIHC, page 5:1-5:8. ACM, (2017)LuzDeploy: A Collective Action System for Installing Navigation Infrastructure for Blind People., , , , , and . W4A, page 28:1-28:2. ACM, (2017)Exploring Blockchain for Trustful Collaborations between Immigrants and Governments., , and . CHI Extended Abstracts, ACM, (2018)CHI-nnabis: Implications of Marijuana Legalization for and from Human-Computer Interaction., , , , , , and . CHI Extended Abstracts, page 1312-1317. ACM, (2017)