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VizMap: Accessible Visual Information Through Crowdsourced Map Reconstruction.

, , , , and . ASSETS, page 273-274. ACM, (2016)

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Opening the black box.. ACM Crossroads, 25 (3): 5-6 (2019)Workshop on object recognition for input and mobile interaction., , , and . MobileHCI, page 75:1-75:5. ACM, (2017)SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses., , , and . Tangible and Embedded Interaction, page 341-350. ACM, (2017)Acoustruments: passive, acoustically-driven, interactive controls for handheld devices., , , , and . SIGGRAPH Emerging Technologies, page 3:1. ACM, (2015)CommandSpace: modeling the relationships between tasks, descriptions and features., , and . UIST, page 167-176. ACM, (2014)Fading into the Background: Unleashing Ubiquitous and Unobtrusive Context Sensing.. UIST (Adjunct Volume), page 87-90. ACM, (2017)Vibrosight: Long-Range Vibrometry for Smart Environment Sensing., , and . UIST, page 225-236. ACM, (2018)AuraSense: Enabling Expressive Around-Smartwatch Interactions with Electric Field Sensing., , , and . UIST, page 81-86. ACM, (2016)Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds., , , , , and . CHI, page 1935-1944. ACM, (2015)SkinTrack: Using the Body as an Electrical Waveguide for Continuous Finger Tracking on the Skin., , , and . CHI, page 1491-1503. ACM, (2016)