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SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses.

, , , and . Tangible and Embedded Interaction, page 341-350. ACM, (2017)

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Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras., , , , , , and . TACCESS, 9 (1): 1 (2016)Thermporal: An Easy-To-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits., , and . CHI, page 113. ACM, (2019)Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies., , , and . CHI, page 8. ACM, (2019)Differences in Crowdsourced vs. Lab-based Mobile and Desktop Input Performance Data., , , and . CHI, page 6813-6824. ACM, (2017)Interactively Modeling and Visualizing Neighborhood Accessibility at Scale: An Initial Study of Washington DC., , , and . ASSETS, page 444-446. ACM, (2018)Disasters in personal informatics: the unpublished stories of failure and lessons learned., , , and . UbiComp Adjunct, page 673-678. ACM, (2014)AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden., , , and . CHI Extended Abstracts, page 1627-1632. ACM, (2015)MakerWear: A Tangible Approach to Interactive Wearable Creation for Children., , , , , and . CHI, page 133-145. ACM, (2017)Design of an Augmented Reality Magnification Aid for Low Vision Users., , and . ASSETS, page 28-39. ACM, (2018)A Feasibility Study of Using Google Street View and Computer Vision to Track the Evolution of Urban Accessibility., and . ASSETS, page 340-342. ACM, (2018)