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Bottom-Up Visual Attention for Virtual Human Animation., and . CASA, page 111-117. IEEE Computer Society, (2003)Eye-catching crowds: saliency based selective variation., , , , and . ACM Trans. Graph., 28 (3): 55 (2009)Push it real: perceiving causality in virtual interactions., , and . ACM Trans. Graph., 31 (4): 90:1-90:9 (2012)Quadruped Animation., , , , and . Eurographics (STARs), page 1-17. Eurographics Association, (2008)Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions., , and . Eurographics (Short Papers), page 37-40. Eurographics Association, (2015)Harnessing the Human Visual System for Image Based Modeling: an Interaction System., and . Eurographics (Short Presentations), page 57-60. Eurographics Association, (2006)Animating Quadrupeds: Methods and Applications., , , , and . Comput. Graph. Forum, 28 (6): 1541-1560 (2009)Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings., , , and . Comput. Graph. Forum, 24 (3): 623-633 (2005)A Physically Based Deformation Model for Interactive Cartoon Animation., , and . VRIPHYS, page 27-34. Eurographics Association, (2007)Virtual Dublin - A Framework for Real-Time Urban Simulation., and . WSCG, (2003)