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Pipeline for Populating Games with Realistic Crowds., , and . Int. J. Intell. Games & Simulation, 4 (2): 5-19 (2007)Perceptual evaluation of LOD clothing for virtual humans., , , and . Symposium on Computer Animation, page 117-126. Eurographics Association, (2006)EG 2007 Course on Populating Virtual Environments with Crowds., , , , and . Eurographics (Tutorials), page 23-123. Eurographics Association, (2007)Survival at the Museum: A Cooperation Experiment with Emotionally Expressive Virtual Characters., , , , and . ICMI, page 423-427. ACM, (2018)Virtual shapers & movers: form and motion affect sex perception., , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 7-10. ACM, (2007)Movements and voices affect perceived sex of virtual conversers., and . APGV, page 125-128. ACM, (2010)Speech independent emotion transfer for virtual faces., and . FAA, page 10:1-10:2. ACM, (2015)Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal., , , , and . ACM Trans. Graph., 39 (3): 19:1-19:12 (2020)Smooth movers: perceptually guided human motion simulation., , and . Symposium on Computer Animation, page 259-269. Eurographics Association, (2007)Clothing the Masses: Real-Time Clothed Crowds With Variation., , , , and . Eurographics (Short Presentations), page 103-106. Eurographics Association, (2006)