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Guest Editors' Introduction: Virtual Populace., and . IEEE Computer Graphics and Applications, 29 (4): 17-18 (2009)A genetic-fuzzy system for optimising agent steering., and . Journal of Visualization and Computer Animation, 21 (3-4): 453-461 (2010)A Caching Approach to Real-Time Procedural Generation of Cities from GIS Data., and . Journal of WSCG, 19 (3): 119-126 (2011)Animating Quadrupeds: Methods and Applications., , , , and . Comput. Graph. Forum, 28 (6): 1541-1560 (2009)Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings., , , and . Comput. Graph. Forum, 24 (3): 623-633 (2005)Virtual Dublin - A Framework for Real-Time Urban Simulation., and . WSCG, (2003)A Physically Based Deformation Model for Interactive Cartoon Animation., , and . VRIPHYS, page 27-34. Eurographics Association, (2007)Metropolis: Multisensory Simulation of a Populated City., and . VS-GAMES, page 1-7. IEEE Computer Society, (2011)Bottom-Up Visual Attention for Virtual Human Animation., and . CASA, page 111-117. IEEE Computer Society, (2003)Quadruped Animation., , , , and . Eurographics (STARs), page 1-17. Eurographics Association, (2008)