Author of the publication

Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions.

, , and . Eurographics (Short Papers), page 37-40. Eurographics Association, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name Hoyet, Ludovic
add a person with the name Hoyet, Ludovic
 

Other publications of authors with the same name

Interactive animation of virtual humans based on motion capture data., , , and . Journal of Visualization and Computer Animation, 20 (5-6): 491-500 (2009)The role of interaction in virtual embodiment: Effects of the virtual hand representation., , , and . VR, page 3-10. IEEE Computer Society, (2016)Evaluating observers' sensitivity to errors in human and physical throws., , , and . SAP, page 122. ACM, (2012)Perception Based Real-Time Dynamic Adaptation of Human Motions., , , and . MIG, volume 6459 of Lecture Notes in Computer Science, page 266-277. Springer, (2010)Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions., , and . Eurographics (Short Papers), page 37-40. Eurographics Association, (2015)Push it real: perceiving causality in virtual interactions., , and . ACM Trans. Graph., 31 (4): 90:1-90:9 (2012)Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting., , , and . VRST, page 87-90. ACM, (2010)Surface based motion retargeting by preserving spatial relationship., , , and . MIG, page 7:1-7:11. ACM, (2018)Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning., , , , , , , and . Frontiers Virtual Real., (2021)"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR?, , , and . Front. Robotics and AI, (2016)