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Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics.

, , , , and . HCI (18), volume 10288 of Lecture Notes in Computer Science, page 379-394. Springer, (2017)

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Applying an Approach to Develop Web Applications Considering Accessibility Practices Using Design Rationale., , , and . HCI (28), volume 373 of Communications in Computer and Information Science, page 206-210. Springer, (2013)Game Development for Researchers: From Concept to User Experience Data Collection., , , and . WebMedia, page 27-28. ACM, (2017)Uma Abordagem para Gestão de Avaliações de Ensino Baseada em um Jogo Interativo de Tabuleiro: o Ludo Educativo Atlantis An Approach to Manage Evaluations Using an Interactive Board Game: The Ludo Educational Atlantis., , , and . SBSI, page 525-532. ACM, (2015)A4U - an approach to evaluation considering accessibility and usability guidelines., , and . WebMedia, page 295-298. ACM, (2018)Game Accessibility Evaluation Methods: A Literature Survey., , , , and . HCI (7), volume 10277 of Lecture Notes in Computer Science, page 182-192. Springer, (2017)Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics., , , , and . HCI (18), volume 10288 of Lecture Notes in Computer Science, page 379-394. Springer, (2017)AccessibilityUtil: a tool for sharing experiences about accessibility of web artifacts., , and . SIGDOC, page 17-24. ACM, (2011)