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Game Accessibility Evaluation Methods: A Literature Survey.

, , , , and . HCI (7), volume 10277 of Lecture Notes in Computer Science, page 182-192. Springer, (2017)

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Florch: Challenges on developing a new social network accessible for senescent users., , and . CLIHC, page 7:1-7:8. ACM, (2015)Evolving Heuristic Evaluation for multiple contexts and audiences: Perspectives from a mapping study., , and . SIGDOC, page 19. ACM, (2016)Accessibility and Usability Evaluation of Rich Internet Applications., , and . WebMedia, page 7-8. ACM, (2016)Heuristic Evaluation for Novice Evaluators., and . HCI (16), volume 9746 of Lecture Notes in Computer Science, page 387-398. Springer, (2016)Startup workplace, mobile games, and older adults: a practical guide on UX, usability, and accessibility evaluation., , , and . SIGDOC, page 15:1-15:9. ACM, (2019)Usability and UX practices in small enterprises: lessons from a survey of the Brazilian context., , , and . SIGDOC, page 18. ACM, (2016)Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics., , , , and . HCI (18), volume 10288 of Lecture Notes in Computer Science, page 379-394. Springer, (2017)Game Accessibility Evaluation Methods: A Literature Survey., , , , and . HCI (7), volume 10277 of Lecture Notes in Computer Science, page 182-192. Springer, (2017)Heuristic Evaluation of Mobile Usability: A Mapping Study., and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 178-188. Springer, (2014)Evaluation of the user experience and intrinsic motivation with educational and mainstream digital games., , and . CLIHC, page 11:1-11:7. ACM, (2015)