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Empowered and Informed: Participation of Children in HCI.

, , , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 431-446. Springer, (2017)

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Too Cool at School - Understanding Cool Teenagers., , , , and . PsychNology Journal, 10 (2): 73-91 (2012)Evaluating game preference using the fun toolkit across cultures., , and . BCS HCI, page 386-391. British Computer Society, (2012)Behaviour change interventions: teenagers, technology and design., , , , , and . IDC, page 610-612. ACM, (2013)Applying the CHECk tool to participatory design sessions with children., , , , , and . IDC, page 253-256. ACM, (2014)Understanding teen UX: building a bridge to the future., , , , , and . CHI Extended Abstracts, page 79-82. ACM, (2014)Teenagers talking about technologies: designing technology to reduce teen energy use., , , , , , , and . CHI Extended Abstracts, page 1491-1496. ACM, (2013)iPad vs Paper Prototypes: Does Form Factor Affect Children's Ratings of a Game Concept?, , and . IDC, page 190-195. ACM, (2016)Child-Generated Personas to Aid Design Across Cultures., , , , , , and . INTERACT (3), volume 11748 of Lecture Notes in Computer Science, page 112-131. Springer, (2019)Empowering Teenagers to Perform a Heuristic Evaluation of a Game., , and . BCS HCI, British Computer Society, (2014)Children Designing Serious Games for Children from other Cultures., , and . EAI Endorsed Trans. Serious Games, 4 (12): e1 (2017)