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Empowering Teenagers to Perform a Heuristic Evaluation of a Game., , and . BCS HCI, British Computer Society, (2014)Using computer-assisted assessment heuristics for usability evaluations., and . BJET, 47 (4): 694-709 (2016)From England to Uganda: Children Designing and Evaluating Serious Games., , , and . Human-Computer Interaction, 30 (3-4): 263-293 (2015)Here Today - Where Tomorrow?, , and . IxD&A, (2008)Children Designing Serious Games for Children from other Cultures., , and . EAI Endorsed Trans. Serious Games, 4 (12): e1 (2017)A Virtual Reality Platform for Analyzing Remote Archaeological Sites., , , and . Interacting with Computers, 31 (2): 167-176 (2019)Sensitizing: Helping Children Design Serious Games for a Surrogate Population., , and . SGAMES, volume 161 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 58-65. Springer, (2015)Investigating children's opinions of games: Fun Toolkit vs. This or That., and . IDC, page 70-77. ACM, (2012)Understanding the fidelity effect when evaluating games with children., , and . IDC, page 193-200. ACM, (2013)School friendly participatory research activities with children., , , , and . CHI Extended Abstracts, page 2099-2104. ACM, (2012)