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Stakeholder Involvement in Agile Software Development., , , , , , and . NordiCHI, page 139. ACM, (2016)Defining agile culture: a collaborative and practitioner-led approach., and . CHASE@ICSE, page 37-38. IEEE / ACM, (2019)CHECk: a tool to inform and encourage ethical practice in participatory design with children., , , , , and . CHI Extended Abstracts, page 187-192. ACM, (2013)UX Design in Agile: A DSDM Case Study., , , and . XP, volume 179 of Lecture Notes in Business Information Processing, page 1-15. Springer, (2014)Integrating User-Centred Design in Agile Development., , , and . Integrating User-Centred Design in Agile Development, (2016)Sustaining Agile Beyond Adoption., , , , and . SEAA, page 22-25. IEEE Computer Society, (2018)Children Designing Serious Games., , , , and . EAI Endorsed Trans. Serious Games, 1 (1): e5 (2013)Bridging the gap between research and agile practice: an evolutionary model., , , , and . Int. J. Syst. Assur. Eng. Manag., 9 (2): 323-334 (2018)The challenges that challenge: Engaging with agile practitioners' concerns., , , , and . Inf. Softw. Technol., (2016)Workshop on the Integration of User-Centred Design and Agile Development: Approach, Findings and Themes., , , and . Integrating User-Centred Design in Agile Development, (2016)