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An Agent Based Methodology to Design Serious Game in Social Field.

, , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 145-156. Springer, (2013)

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A Semantic Frame Approach to Support Serious Game Design., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 246-256. Springer, (2016)The role of disposition to critical thinking in digital game-based learning., , , , , , , and . Int. J. Serious Games, 6 (3): 51-63 (2019)The Effect of Disposition to Critical Thinking on Playing Serious Games., , , , , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 3-15. Springer, (2018)Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities., , , , , , , , , and . IIMSS, volume 76 of Smart Innovation, Systems and Technologies, page 190-199. Springer, (2017)An Agent Based approach to design Serious Game., , , , and . Int. J. Serious Games, (2014)An Agent Based Methodology to Design Serious Game in Social Field., , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 145-156. Springer, (2013)Improving Spatial Reasoning by Interacting with a Humanoid Robot., , , , , , , , , and 1 other author(s). IIMSS, volume 76 of Smart Innovation, Systems and Technologies, page 151-160. Springer, (2017)