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A Semantic Frame Approach to Support Serious Game Design., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 246-256. Springer, (2016)A Model of a Social Chatbot., , , and . IIMSS, page 637-647. Springer, (2016)A Personal Intelligent Coach for Smart Embodied Learning Environments., , , , , , , , , and . IIMSS, page 629-636. Springer, (2016)The role of disposition to critical thinking in digital game-based learning., , , , , , , and . Int. J. Serious Games, 6 (3): 51-63 (2019)An Overview of Open-Source Chatbots Social Skills., , and . INSCI Workshops, volume 10750 of Lecture Notes in Computer Science, page 236-248. Springer, (2017)Social Agents for Learning in Virtual Environments., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 133-143. Springer, (2016)An Agent Based Methodology to Design Serious Game in Social Field., , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 145-156. Springer, (2013)Improving Spatial Reasoning by Interacting with a Humanoid Robot., , , , , , , , , and 1 other author(s). IIMSS, volume 76 of Smart Innovation, Systems and Technologies, page 151-160. Springer, (2017)Dialogues as Social Practices for Serious Games., , , and . ECAI, volume 285 of Frontiers in Artificial Intelligence and Applications, page 1732-1733. IOS Press, (2016)Some Notes on the Possibile Role of Cognitive Architectures in Serious Games., , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 231-241. Springer, (2019)