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A Semantic Frame Approach to Support Serious Game Design.

, , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 246-256. Springer, (2016)

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A Semantic Frame Approach to Support Serious Game Design., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 246-256. Springer, (2016)An Overview of Open-Source Chatbots Social Skills., , and . INSCI Workshops, volume 10750 of Lecture Notes in Computer Science, page 236-248. Springer, (2017)A Model of a Social Chatbot., , , and . IIMSS, page 637-647. Springer, (2016)A Personal Intelligent Coach for Smart Embodied Learning Environments., , , , , , , , , and . IIMSS, page 629-636. Springer, (2016)The role of disposition to critical thinking in digital game-based learning., , , , , , , and . Int. J. Serious Games, 6 (3): 51-63 (2019)Social Agents for Learning in Virtual Environments., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 133-143. Springer, (2016)The Effect of Disposition to Critical Thinking on Playing Serious Games., , , , , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 3-15. Springer, (2018)The effects of mental rotation on computational thinking., , , , , , , and . Computers & Education, (2019)An Agent Based Methodology to Design Serious Game in Social Field., , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 145-156. Springer, (2013)Improving Spatial Reasoning by Interacting with a Humanoid Robot., , , , , , , , , and 1 other author(s). IIMSS, volume 76 of Smart Innovation, Systems and Technologies, page 151-160. Springer, (2017)