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The Effect of Disposition to Critical Thinking on Playing Serious Games.

, , , , , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 3-15. Springer, (2018)

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Multimodal Annotation to Support Web Learning Activities., , , , , , , and . DEXA Workshops, page 166-171. IEEE Computer Society, (2008)Surfing Hypertexts with a Metacognition Tool., , , , , , and . Informatica (Slovenia), 30 (4): 439-445 (2006)A Semantic Frame Approach to Support Serious Game Design., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 246-256. Springer, (2016)A Personal Intelligent Coach for Smart Embodied Learning Environments., , , , , , , , , and . IIMSS, page 629-636. Springer, (2016)The role of disposition to critical thinking in digital game-based learning., , , , , , , and . Int. J. Serious Games, 6 (3): 51-63 (2019)A Reflection on Some Critical Aspects of Online Reading Comprehension., , , , , and . Informatica (Slovenia), 34 (4): 491-495 (2010)Hypertext-Like Structures Through a SOM Network., , and . Hypertext, page 71-72. ACM, (1999)ICT to Train Students towards Creative Thinking., , and . Educational Technology & Society, (2001)Small company attitude towards ICT based solutions: some key-elements to improve it., and . Educational Technology & Society, (2003)The effects of mental rotation on computational thinking., , , , , , , and . Computers & Education, (2019)