X. Yu. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Seite 967-968. (März 2023)
DOI: 10.1109/VRW58643.2023.00326
Zusammenfassung
Virtual and augmented reality technology grants new possibilities to the movement tutorial. On the one hand, VR/ AR visualize the movement instructions in the 3D world, avoiding misperceptions caused by the missing angle and depth information when using traditional 2D screens. With the tracking device in the VR/ AR system, on the other hand, the users receive precise real-time feedback and even correction guidance during training to improve their performance. So far, we have run a series of user studies to propose the design implications for MR-based motion guidance in terms of user perspective, visual encoding, and motion features. And I would like to continue my research on 1) memorability of motion guidance and 2) realistic user scenarios like physiotherapy.
%0 Conference Paper
%1 10108745
%A Yu, Xingyao
%B 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
%D 2023
%K EXC2075 PN7 PN7-1.3 selected
%P 967-968
%R 10.1109/VRW58643.2023.00326
%T [DC] Limb Motion Guidance in Extended Reality
%X Virtual and augmented reality technology grants new possibilities to the movement tutorial. On the one hand, VR/ AR visualize the movement instructions in the 3D world, avoiding misperceptions caused by the missing angle and depth information when using traditional 2D screens. With the tracking device in the VR/ AR system, on the other hand, the users receive precise real-time feedback and even correction guidance during training to improve their performance. So far, we have run a series of user studies to propose the design implications for MR-based motion guidance in terms of user perspective, visual encoding, and motion features. And I would like to continue my research on 1) memorability of motion guidance and 2) realistic user scenarios like physiotherapy.
@inproceedings{10108745,
abstract = {Virtual and augmented reality technology grants new possibilities to the movement tutorial. On the one hand, VR/ AR visualize the movement instructions in the 3D world, avoiding misperceptions caused by the missing angle and depth information when using traditional 2D screens. With the tracking device in the VR/ AR system, on the other hand, the users receive precise real-time feedback and even correction guidance during training to improve their performance. So far, we have run a series of user studies to propose the design implications for MR-based motion guidance in terms of user perspective, visual encoding, and motion features. And I would like to continue my research on 1) memorability of motion guidance and 2) realistic user scenarios like physiotherapy.},
added-at = {2025-02-14T11:14:18.000+0100},
author = {Yu, Xingyao},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/22cfff56dc8b360c928dbf3cb0f1fad69/simtechpuma},
booktitle = {2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
doi = {10.1109/VRW58643.2023.00326},
interhash = {c775c4c6000840e19baf7f993e314c68},
intrahash = {2cfff56dc8b360c928dbf3cb0f1fad69},
keywords = {EXC2075 PN7 PN7-1.3 selected},
month = {03},
pages = {967-968},
timestamp = {2025-02-14T11:14:18.000+0100},
title = {[DC] Limb Motion Guidance in Extended Reality},
year = 2023
}