Power efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app based on raycasting on a mobile system. For this, we investigate the influence of a broad set of algorithmic parameters, which are relevant for performance and rendering quality, on the energy usage of the system. Additionally, we compare an OpenCL implementation to a variant using OpenGL. By means of a variety of examples, we demonstrate that numerous factors can have a significant impact on power consumption. In particular, we also discuss the underlying reasons for the respective effects.
%0 Conference Paper
%1 heinemann2017power
%A Heinemann, Moritz
%A Bruder, Valentin
%A Frey, Steffen
%A Ertl, Thomas
%B Proceedings of the Eurographics Conference on Visualization (EuroVis) - Poster Track
%D 2017
%K 2017 A02 from:leonkokkoliadis sfbtrr161 visus visus:brudervn visus:ertl visus:freysn visus:heinemmz
%R 10.2312/eurp.20171166
%T Power Efficiency of Volume Raycasting on Mobile Devices
%U http://dx.doi.org/10.2312/eurp.20171166
%X Power efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app based on raycasting on a mobile system. For this, we investigate the influence of a broad set of algorithmic parameters, which are relevant for performance and rendering quality, on the energy usage of the system. Additionally, we compare an OpenCL implementation to a variant using OpenGL. By means of a variety of examples, we demonstrate that numerous factors can have a significant impact on power consumption. In particular, we also discuss the underlying reasons for the respective effects.
@inproceedings{heinemann2017power,
abstract = {Power efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app based on raycasting on a mobile system. For this, we investigate the influence of a broad set of algorithmic parameters, which are relevant for performance and rendering quality, on the energy usage of the system. Additionally, we compare an OpenCL implementation to a variant using OpenGL. By means of a variety of examples, we demonstrate that numerous factors can have a significant impact on power consumption. In particular, we also discuss the underlying reasons for the respective effects.},
added-at = {2020-01-15T16:54:24.000+0100},
author = {Heinemann, Moritz and Bruder, Valentin and Frey, Steffen and Ertl, Thomas},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/22d84b83d7332138ed153710750a92d9f/sfbtrr161},
booktitle = {Proceedings of the Eurographics Conference on Visualization (EuroVis) - Poster Track},
doi = {10.2312/eurp.20171166},
interhash = {8e4621f548e47bbc3e67ad67a8dedce6},
intrahash = {2d84b83d7332138ed153710750a92d9f},
keywords = {2017 A02 from:leonkokkoliadis sfbtrr161 visus visus:brudervn visus:ertl visus:freysn visus:heinemmz},
note = {Poster},
timestamp = {2020-10-05T11:54:50.000+0200},
title = {Power Efficiency of Volume Raycasting on Mobile Devices},
url = {http://dx.doi.org/10.2312/eurp.20171166},
year = 2017
}