Abstract
Power efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app based on raycasting on a mobile system. For this, we investigate the influence of a broad set of algorithmic parameters, which are relevant for performance and rendering quality, on the energy usage of the system. Additionally, we compare an OpenCL implementation to a variant using OpenGL. By means of a variety of examples, we demonstrate that numerous factors can have a significant impact on power consumption. In particular, we also discuss the underlying reasons for the respective effects.
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