V. Schwind, P. Knierim, L. Chuang, and N. Henze. Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), page 507-515. ACM, (2017)
N. Marniok, O. Johannsen, and B. Goldluecke. volume 10496 of Lecture Notes in Computer Science, page 401-412. Springer International Publishing, (2017)
T. Dingler, A. Schmidt, and T. Machulla. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 1 (3):
47:1-47:15(2017)
S. Egger-Lampl, J. Redi, T. Hossfeld, M. Hirth, S. Möller, B. Naderi, C. Keimel, and D. Saupe. volume Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments. Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 – 27, 2015, Revised Contributions of Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments, page 154 - 190. Springer International Publishing, (2017)
U. Gadiraju, S. Möller, M. Nöllenburg, D. Saupe, S. Egger-Lamperl, D. Archambault, and B. Fisher. volume Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments. Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 – 27, 2015, Revised Contributions of Information Systems and Applications, incl. Internet/Web, and HCI, page 6-26. Springer International Publishing, (2017)
X. Zhang, Y. Sugano, and A. Bulling. Proceedings of the ACM Symposium on User Interface Software and Technology (UIST), page 193-203. (2017)best paper honourable mention award.
V. Schwind, K. Wolf, and N. Henze. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, page 95-113. Springer International Publishing, (2017)