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Thomas Monninger

SCENE : Reasoning About Traffic Scenes Using Heterogeneous Graph Neural Networks, , , , , , , and . IEEE Robotics and automation letters, 8 (3): 1531-1538 (2023)
SCENE : Reasoning About Traffic Scenes Using Heterogeneous Graph Neural Networks, , , , , , , and . IEEE Robotics and automation letters, 8 (3): 1531-1538 (2023)Exploring Navigation Maps for Learning-Based Motion Prediction, , , , and . IEEE International Conference on Robotics and Automation, ICRA 2023, London, UK, May 29 - June 2, 2023, page 3539--3545. IEEE, (2023)Semantic Map Learning of Traffic Light to Lane Assignment based on Motion Data, , and . 25th IEEE International Conference on Intelligent Transportation Systems, ITSC 2022, Macau, China, October 8-12, 2022, page 1583--1590. IEEE, (2023)
 

Other publications of authors with the same name

The Multi-Dimensional Hartley Transform as a Basis for Volume Rendering., , and . WSCG, (2000)Fast and Flexible High-Quality Texture Filtering With Tiled High-Resolution Filters., , , and . VMV, page 155-162. Aka GmbH, (2002)Hardware-Accelerated High-Quality Reconstruction on PC Hardware., , , and . VMV, page 105-112. Aka GmbH, (2001)Mastering windows: improving reconstruction., , and . VVS, page 101-108. ACM / IEEE Computer Society, (2000)Reconstruction issues in volume visualization., , , and . Data Visualization: The State of the Art, page 109-126. Kluwer, (2003)Christmas Tree Case Study: Computed Tomography as a Tool for Mastering Complex Real World Objects with Applications in Computer Graphics, , , , , , , , , and 5 other author(s). Proc. IEEE VIS 2002, (2002)Christmas Tree Case Study: Computed Tomography as a Tool for Mastering Complex Real World Objects with Applications in Computer Graphics., , , , , , , , , and 4 other author(s). IEEE Visualization, page 489-492. (2002)Optimal Regular Volume Sampling., , and . IEEE Visualization, page 91-98. IEEE Computer Society, (2001)Isosurfaces on Optimal Regular Samples., , and . VisSym, page 39-48. Eurographics Association, (2003)Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines., , , and . SCCG, page 213-222. ACM, (2003)