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Real-time simulations of bubbles and foam within a shallow water framework.

, , , , and . Symposium on Computer Animation, page 191-198. Eurographics Association, (2007)

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Real-time BreakingWaves for Shallow Water Simulations., , , and . Pacific Conference on Computer Graphics and Applications, page 39-46. IEEE Computer Society, (2007)Real-time simulations of bubbles and foam within a shallow water framework., , , , and . Symposium on Computer Animation, page 191-198. Eurographics Association, (2007)Cable Joints., , , and . Comput. Graph. Forum, 37 (8): 1-10 (2018)Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques., , , , and . Academic Press, (2010)Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games., , and . Symposium on Computer Animation, page 305-310. Eurographics Association, (2012)Water surface wavelets., , , , , and . ACM Trans. Graph., 37 (4): 94:1-94:13 (2018)Massive destruction in real time.. SIGGRAPH Computer Animation Festival, page 101:1. ACM, (2013)Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page., and . SIGGRAPH Courses, page 1-81. ACM, (2007)Fluid simulation: SIGGRAPH 2006 course notes Fedkiw and Muller-Fischer presenation videos are available from the citation page., , and . SIGGRAPH Courses, page 1-87. ACM, (2006)A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions., and . IEEE Trans. Vis. Comput. Graph., 18 (8): 1191-1201 (2012)