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Real-time simulations of bubbles and foam within a shallow water framework.

, , , , and . Symposium on Computer Animation, page 191-198. Eurographics Association, (2007)

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Compression methods for visualization., , and . Future Generation Comp. Syst., 15 (1): 11-29 (1999)Towards a Framework for Modelling Engagement Dynamics in Multiple Learning Domains., , , , , , and . I. J. Artificial Intelligence in Education, 22 (1-2): 59-83 (2013)GPU-Based Ray-Casting of Quadratic Surfaces., , , and . SPBG, page 59-65. Eurographics Association, (2006)Interactive 3D Painting on Point-Sampled Objects., , , , , and . SPBG, page 57-66. Eurographics Association, (2004)Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display., , , and . ISMAR, page 100-109. IEEE Computer Society, (2004)A State Machine for Real-Time Cutting of Tetrahedral Meshes., , , and . Pacific Conference on Computer Graphics and Applications, page 377-. IEEE Computer Society, (2003)Processing and Rendering of Point Sampled Geometry.. Pacific Conference on Computer Graphics and Applications, page 210-211. IEEE Computer Society, (2001)The Light Field Oracle., , and . Pacific Conference on Computer Graphics and Applications, page 116-126. IEEE Computer Society, (2002)Multiresolution Triangular B-Spline Surfaces., , and . Computer Graphics International, page 166-177. IEEE Computer Society, (1998)Extending SVC by Content-adaptive Spatial Scalability., , , , , and . ICIP, page 3493-3496. IEEE, (2011)