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VR planet: interface for meta-view and feet interaction of VR contents.

, , , , and . SIGGRAPH VR Village, page 24:1-24:2. ACM, (2016)

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Pinchmove: improved accuracy of user mobility for near-field navigation in virtual environments., , , , , and . MobileHCI, page 7:1-7:11. ACM, (2018)VR planet: interface for meta-view and feet interaction of VR contents., , , , and . SIGGRAPH VR Village, page 24:1-24:2. ACM, (2016)Thermoreality: thermally enriched head mounted displays., , , , and . SIGGRAPH ASIA Emerging Technologies, page 16:1-16:2. ACM, (2017)One-Handed Input Through Rotational Motion for Smartwatches., , , and . Int. J. Hum. Comput. Interaction, 34 (11): 971-986 (2018)FacePush: experiencing pressure forces on face with HMDs., , , , , and . SIGGRAPH ASIA Emerging Technologies, page 3:1-3:2. ACM, (2018)FacePush: Introducing Normal Force on Face with Head-Mounted Displays., , , , , and . UIST, page 927-935. ACM, (2018)Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles., , and . TEI, page 27:1-27:8. ACM, (2022)Smart glasses with a peripheral vision display., , , and . VRIC, page 16. ACM, (2016)Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback., , and . UIST, page 791-801. ACM, (2019)ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist., , , and . CHI, page 170. ACM, (2019)