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Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles.

, , and . TEI, page 27:1-27:8. ACM, (2022)

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Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality., , , , , , , and . VRST, page 35:1-35:10. ACM, (2018)My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan., , , , and . AH, page 25. ACM, (2017)Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality., , , , , , , , and . DigitalHERITAGE/VSMM, page 1-4. IEEE, (2018)OoEs: playing in the immersive game with augmented haptics., , , , , , , and . SIGGRAPH VR Village, page 15:1. ACM, (2016)AR-Arm: Augmented Visualization for Guiding Arm Movement in the First-Person Perspective., , , , and . AH, page 31:1-31:4. ACM, (2016)Archaeological Excavation Simulation for Interaction in Virtual Reality., , , , and . VR, page 1249-1250. IEEE, (2019)Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles., , and . TEI, page 27:1-27:8. ACM, (2022)Moving around in virtual space with spider silk., , , , , , , and . SIGGRAPH Emerging Technologies, page 19:1. ACM, (2015)View interpolation for video see-through head-mounted display., , and . SIGGRAPH Posters, page 57:1-57:2. ACM, (2016)Dunhuang mural restoration using deep learning., , , , , , and . SIGGRAPH Asia Technical Briefs, page 23:1-23:4. ACM, (2018)