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AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits., , , , , , , and . CHI, page 403. ACM, (2019)MovingScreen: selecting hard-to-reach targets with automatic comfort zone calibration on mobile devices., , , , and . MobileHCI Adjunct, page 651-658. ACM, (2016)PuPoP: Pop-up Prop on Palm for Virtual Reality., , , , , , and . UIST, page 5-17. ACM, (2018)Exploring User Defined Gestures for Ear-Based Interactions., , , , and . Proc. ACM Hum. Comput. Interact., 4 (ISS): 186:1-186:20 (2020)Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation., , , , , , , and . SIGGRAPH ASIA Emerging Technologies, page 3:1-3:2. ACM, (2016)Rapid selection of hard-to-access targets by thumb on mobile touch-screens., , , and . Mobile HCI, page 400-403. ACM, (2013)MagMobile: enhancing social interactions with rapid view-stitching games of mobile devices., , , , , , and . MUM, page 61. ACM, (2012)DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions., , , , , , , and . CHI, page 1526-1537. ACM, (2016)Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices., , , , , , and . CHI, page 3001-3009. ACM, (2015)RetroShape: Leveraging Rear-Surface Shape Displays for 2.5D Interaction on Smartwatches., , , , , , and . UIST, page 539-551. ACM, (2017)