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Through the (Thin-Slice) Looking Glass: An Initial Look at Rapport and Co-Construction Within Peer Collaboration.

, and . CSCL, International Society of the Learning Sciences, (2017)

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Leveraging change blindness for redirection in virtual environments., , , , , and . VR, page 159-166. IEEE Computer Society, (2011)cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans., , , , and . VR, page 249-250. IEEE Computer Society, (2009)Through the (Thin-Slice) Looking Glass: An Initial Look at Rapport and Co-Construction Within Peer Collaboration., and . CSCL, International Society of the Learning Sciences, (2017)Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments., , , , , and . IEEE Trans. Vis. Comput. Graph., 16 (4): 690-702 (2010)Effects of travel technique and gender on a divided attention task in a virtual environment., , , , and . 3DUI, page 27-34. IEEE Computer Society, (2010)Investigating the Impact of Designing and Implementing Culturally Aligned Technological Systems on Educators' Ideologies.. AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Astrojumper: motivating children with autism to exercise using a VR game., , , and . CHI Extended Abstracts, page 4189-4194. ACM, (2010)Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments., , , , and . VR, page 245-246. IEEE Computer Society, (2009)Effects of redirection on spatial orientation in real and virtual environments., , , and . 3DUI, page 35-38. IEEE Computer Society, (2011)Educational Technologies to Support Linguistically Diverse Students, and the Challenges of Classroom Integration.. AIED, volume 9112 of Lecture Notes in Computer Science, page 836-839. Springer, (2015)