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Real-time navigating crowds: scalable simulation and rendering., , , , , and . Journal of Visualization and Computer Animation, 17 (3-4): 445-455 (2006)A 2-stages locomotion planner for digital actors., , and . Symposium on Computer Animation, page 258-264. The Eurographics Association, (2003)Biologically-Inspired Visual Simulation of Insect Swarms., , , and . Comput. Graph. Forum, 34 (2): 425-434 (2015)Parameter estimation and comparative evaluation of crowd simulations., , , , , and . Comput. Graph. Forum, 33 (2): 303-312 (2014)Planning human walk in virtual environments., , and . IROS, page 3048-3053. IEEE, (2002)Image-based authoring of herd animations., , , and . Journal of Visualization and Computer Animation, (2019)Course: Modeling Individualities in Groups and Crowds., , , and . Eurographics (Tutorials), page 5-10. Eurographics Association, (2009)Perceptual effect of shoulder motions on crowd animations., , , and . ACM Trans. Graph., 35 (4): 53:1-53:10 (2016)Populate Your Game Scene.. MIG, volume 5277 of Lecture Notes in Computer Science, page 33-42. Springer, (2008)Interaction between real and virtual humans during walking: perceptual evluation of a simple device., , , , and . APGV, page 117-124. ACM, (2010)