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Generating diverse opponents with multiobjective evolution., , , , and . CIG, page 135-142. IEEE, (2008)Give me a reason to dig Minecraft and psychology of motivation., , and . CIG, page 1-8. IEEE, (2013)Towards market seller modeling in World of Warcraft., , and . CIG, page 1-2. IEEE, (2014)Automated Playtesting of Matching Tile Games., , , and . CoRR, (2019)Procedural Content Generation via Machine Learning (PCGML)., , , , , , , and . CoRR, (2017)Evolving controllers for simulated car racing, and . CoRR, (2006)Procedural Content Generation in Games., , and . Computational Synthesis and Creative Systems Springer, (2016)Countering Poisonous Inputs with Memetic Neuroevolution., , , and . PPSN, volume 5199 of Lecture Notes in Computer Science, page 610-619. Springer, (2008)A comparative evaluation of procedural level generators in the Mario AI framework., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Game mechanics telling stories? An experiment., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)