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Game mechanics telling stories? An experiment.

, , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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The Tapper Videogame Patent as a Series of Close Readings.. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Curious users of casual creators., , , and . FDG, page 61:1-61:6. ACM, (2018)The Narrative Logic of Rube Goldberg Machines., and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 104-116. Springer, (2017)Linear levels through n-grams., , and . MindTrek, page 200-206. ACM, (2014)A Survey of Real-Time MIDI Performance., and . NIME, page 35-38. Shizuoka University of Art and Culture, (2004)Towards generating arcade game rules with VGDL., , , and . CIG, page 185-192. IEEE, (2015)Audioverdrive: Exploring Bidirectional Communication between Music and gameplay., , and . ICMC, Michigan Publishing, (2013)An In-Depth Analysis of Real-Time MIDI Performance., and . ICMC, Michigan Publishing, (2004)Computational Support for Play Testing Game Sketches., , and . AIIDE, The AAAI Press, (2009)Prototyping Games with BIPED., , and . AIIDE, The AAAI Press, (2009)