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BioJS: an open source standard for biological visualisation – its status in 2014, , , , , , , , , and 10 other author(s). F1000Research, (2014)Analizando y Aplicando la Gamificación en el Proceso ChildProgramming., , , and . Revista Colombiana de Computación, 14 (2): 7-23 (2013)ADML: a framework for representing inhabitants in 3D virtual worlds., , , , , and . Web3D, page 83-90. ACM, (2009)Evaluation of NURBS Surfaces: An Overview Based on Runtime Efficiency., , , and . WSCG (Short Papers), page 235-242. (2004)Do deep nets really need weight decay and dropout?, and . CoRR, (2018)Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity., , , and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 350-351. Springer, (2009)Occlusion Ratio: a new Query Parameter for GPUs., , , and . CEIG, page 85-93. Eurographics Association, (2009)Learning robust visual representations using data augmentation invariance., , and . CoRR, (2019)Further Advantages of Data Augmentation on Convolutional Neural Networks., and . ICANN (1), volume 11139 of Lecture Notes in Computer Science, page 95-103. Springer, (2018)Tracking 3D en GPU Basado en el Filtro de Partículas., , , , and . CEIG, page 47-55. Eurographics Association, (2009)