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GPU Local Triangulation: an interpolating surface reconstruction algorithm., , and . Comput. Graph. Forum, 27 (3): 807-814 (2008)Analysis of coherence strategies for stereo occlusion culling., , , and . Journal of Visualization and Computer Animation, 19 (1): 67-77 (2008)Occlusion culling for stereoscopic display of complex mechanical sets., , , and . IV, page 786-791. IEEE Computer Society, (2007)Hybrid Visualization for Maxillofacial Surgery Planning and Simulation., , , and . IV, page 266-273. IEEE Computer Society, (2009)Towards Adaptive Occlusion Culling Using Camera Coherence., , , , and . IV, page 591-596. IEEE Computer Society, (2006)Occlusion Ratio: a new Query Parameter for GPUs., , , and . CEIG, page 85-93. Eurographics Association, (2009)Proyección Esférica Usando la Programación en la GPU., , , , and . CEIG, page 29-36. Eurographics Association, (2008)A Large Haptic Device for Aircraft Engine Maintainability., , , , , and . IEEE Computer Graphics and Applications, 24 (6): 70-74 (2004)Modeling of Shotcrete Application for Use in a Real-Time Training Simulator., , , , , and . Comp.-Aided Civil and Infrastruct. Engineering, 28 (6): 465-480 (2013)A Highly Realistic Training Simulator for the Tunneling Jumbo Sandvik DT1130-C Data., , , , and . HSC, page 259-265. The Society for Modeling and Simulation International (SCS), (2009)