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Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics., , , and . Computer Graphics International, page 307-310. IEEE Computer Society, (2004)Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity., , , and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 350-351. Springer, (2009)Virtual Characters as Emotional Interaction Element in the User Interfaces., , , and . AMDO, volume 4069 of Lecture Notes in Computer Science, page 234-243. Springer, (2006)ELEIN: E-Learning with 3D Interactive Emotional Agents., , and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 294-305. Springer, (2009)Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications., , , , , , and . AMDO, volume 3179 of Lecture Notes in Computer Science, page 26-34. Springer, (2004)Speech Driven Facial Animation Using HMMs in Basque., , , , and . TSD, volume 4188 of Lecture Notes in Computer Science, page 415-422. Springer, (2006)Natural Interaction between Avatars and Persons with Alzheimer's Disease., , , , , , , , , and . ICCHP, volume 5105 of Lecture Notes in Computer Science, page 38-45. Springer, (2008)Analysing emotional interaction through avatars. A generic architecture.., , , , , and . e-Minds, (2009)ADML: a framework for representing inhabitants in 3D virtual worlds., , , , , and . Web3D, page 83-90. ACM, (2009)Virtual characters facial and body animation through the edition and interpretation of mark-up languages., , , , and . Computers & Graphics, 29 (2): 189-194 (2005)