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Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study.

, , , , , und . PACMHCI, 2 (CSCW): 175:1-175:23 (2018)

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Improving Human Cognitive Processing by Applying Accessibility Standards for Information and Communication Technology., und . TDIT, Volume 402 von IFIP Advances in Information and Communication Technology, Seite 555-565. Springer, (2013)Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study., , , , , und . PACMHCI, 2 (CSCW): 175:1-175:23 (2018)Sustainability Aspects of Barrier-Free Information and Communication Technology (ICT) in the Private Sector.. Governance and Sustainability in Information Systems, Volume 366 von IFIP Advances in Information and Communication Technology, Seite 89-102. Springer, (2011)Facilitating Daily Life Integration of Technologies for Active and Healthy Aging - Understanding Demands of Older Adults in Health Technology Design. Springer Vieweg, (2018)Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers., , , , , und . CHI, Seite 62. ACM, (2018)Assisting Service Robots on their Journey to Become Autonomous Agents: From Apprentice to Master by Participatory Observation., , , und . Mensch & Computer, Seite 889-891. GI / ACM, (2019)Development of an ICT-based Training System for People with Dementia., , , , , , und . Conference on Designing Interactive Systems (Companion Volume), Seite 65-68. ACM, (2019)