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The Placebo Effect of Artificial Intelligence in Human-Computer Interaction, , , and . ACM Transactions on Computer-Human Interaction, (2022)The embodied vehicle., , and . AutomotiveUI (adjunct), page 50-55. ACM, (2019)Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience, , , , and . Big Data and Cognitive Computing, 6 (2): 55 (2022)Measuring an operator's maneuverability performance in the haptic teleoperation of multiple robots., , , , , , , and . IROS, page 3039-3046. IEEE, (2011)Real-time gaze-tracking of freely moving observers for wall-sized displays., , , , and . VMV, page 101-110. Aka GmbH, (2008)Robust Gaze Features for Enabling Language Proficiency Awareness, , , and . Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), page 2998-3010. New York, NY, USA, ACM, (2017)Ambient Notification Environments (Dagstuhl Seminar 17161)., , , and . Dagstuhl Reports, 7 (4): 38-82 (2017)Towards Using Gaze Properties to Detect Language Proficiency., , and . NordiCHI, page 118. ACM, (2016)Measuring unrestrained gaze on wall-sized displays., , , and . ECCE, page 347-348. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Unsupervised Clustering of EOG as a Viable Substitute for Optical Eye Tracking, , , and . page 151-167. Springer International Publishing, (2015)