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WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor., , , , and . CHI, page 3891-3902. ACM, (2017)Astral: Prototyping Mobile and Smart Object Interactive Behaviours Using Familiar Applications., , , , , and . Conference on Designing Interactive Systems, page 711-724. ACM, (2019)Making public displays interactive everywhere., and . IEEE Computer Graphics and Applications, 33 (2): 28-36 (2013)On-Skin Interaction Using Body Landmarks., , , , , , and . IEEE Computer, 50 (10): 19-27 (2017)The Streams of Our Lives: Visualizing Listening Histories in Context., , , and . IEEE Trans. Vis. Comput. Graph., 16 (6): 1119-1128 (2010)The HapticTouch toolkit: enabling exploration of haptic interactions., , , , and . Tangible and Embedded Interaction, page 115-122. ACM, (2012)zPatch: Hybrid Resistive/Capacitive eTextile Input., , , and . Tangible and Embedded Interaction, page 188-198. ACM, (2018)GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays., , , , and . UIST, page 395-404. ACM, (2015)Proxemic peddler: a public advertising display that captures and preserves the attention of a passerby., , and . PerDis, page 3. ACM, (2012)Shoot & copy: phonecam-based information transfer from public displays onto mobile phones., , , , and . Mobility Conference, page 24-31. ACM, (2007)