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ICT-Based Fall Prevention System for Older Adults: Qualitative Results from a Long-Term Field Study.

, , , , , , , and . ACM Trans. Comput.-Hum. Interact., 23 (5): 29 (2016)

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Creative and Cognitive Activities in Social Assistive Robots and Older Adults: Results from an Exploratory Field Study with Pepper., , , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study., , , , , and . PACMHCI, 2 (CSCW): 175:1-175:23 (2018)ICT-Based Fall Prevention System for Older Adults: Qualitative Results from a Long-Term Field Study., , , , , , , and . ACM Trans. Comput.-Hum. Interact., 23 (5): 29 (2016)Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers., , , , , and . CHI, page 62. ACM, (2018)Development of an ICT-based Training System for People with Dementia., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 65-68. ACM, (2019)Application-oriented robotics in nursing homes (Abstract)., , , , and . Wirtschaftsinformatik, page 1958. University of Siegen, Germany / AISeL, (2019)MobiAssist - ICT-based Training System for People with Dementia and Their Caregivers: Results from a Field Study., , , , , and . GROUP, page 122-126. ACM, (2018)Video-game based Exergames for People with Dementia and Their Caregivers., , , , , and . GROUP, page 401-405. ACM, (2018)