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Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect., , , , , and . VR/AR, page 189-200. Shaker, (2012)Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair., , , , and . ICAT/EGVE/EuroVR, page 45-48. Eurographics Association, (2012)Self-motion illusions in immersive virtual reality environments., , and . VR, page 39-46. IEEE Computer Society, (2011)Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR., , , , , and . ISMAR, page 105-114. IEEE, (2018)Augmented Reality for Tactical Combat Casualty Care Training., , , , , , and . HCI (16), volume 10916 of Lecture Notes in Computer Science, page 227-239. Springer, (2018)Hybrid traveling in fully-immersive large-scale geographic environments., , and . VRST, page 229-230. ACM, (2007)Towards Applicable 3D User Interfaces for Everyday Working Environments., , , and . INTERACT (1), volume 4662 of Lecture Notes in Computer Science, page 546-559. Springer, (2007)Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks., , and . SUI, page 213. ACM, (2016)Estimation of virtual interpupillary distances for immersive head-mounted displays., , and . APGV, page 168. ACM, (2010)Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments., , , and . IEEE Trans. Vis. Comput. Graph., 18 (4): 538-545 (2012)