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Assessing Young Children's Cognition through Multi-Modal Interviews., , , and . CSCL, International Society of the Learning Sciences, (2015)Bayesian and Fuzzy Logic Student Model in the C++ STL Intelligent Tutoring System., and . IMECS, page 98-103. Newswood Limited, (2006)Work in progress - The role of working memory and epistemic beliefs on open-ended problem solving., , , , , and . FIE, page S4. IEEE Computer Society, (2011)Ambiguity during engineering problem solving., , , , and . FIE, page 1-4. IEEE Computer Society, (2015)Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment., , , , , , and . IDC, page 268-277. ACM, (2017)Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP)., , , , , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)Simulation of biochemical networks using COPASI: a complex pathway simulator., , , , , , , , , and . Winter Simulation Conference, page 1698-1706. IEEE Computer Society, (2006)Spectroscopy for global observation of coastal and inland aquatic habitats., , , , , , , , , and 7 other author(s). IGARSS, page 3051-3054. IEEE, (2017)deBruijn-like sequences and the irregular chromatic number of paths and cycles., , , and . Discrete Mathematics, 309 (20): 6074-6080 (2009)Science Through Technology Enhanced Play: Designing to Support Reflection Through Play and Embodiment., , , , and . CSCL, International Society of the Learning Sciences, (2015)