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Designing Interactions for Guided Inquiry Learning Environments., , and . HCI (2), page 157-160. Elsevier, (1997)0-444-82183-X.Learning physics through play in an augmented reality environment., , , and . Int. J. Comput. Support. Collab. Learn., 7 (3): 347-378 (2012)Between information and communication: middle spaces in computer media for learning., and . CSCL, page 30. International Society of the Learning Sciences, (1999)The Probability Inquiry Environment: A Collaborative, Inquiry-based Simulation Environment., , and . HICSS, IEEE Computer Society, (1999)From dialogue to monologue and back: Middle spaces in computer-mediated learning., and . Int. J. Comput. Support. Collab. Learn., 1 (4): 413-439 (2006)Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment., , , , , , and . IDC, page 268-277. ACM, (2017)Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP)., , , , , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)Culturally relevant mathematics: students' cultural engagement with statistics., and . ICLS (3), page 31-32. International Society of the Learning Sciences, (2008)The role of embodiment and symbolization in supporting physics learning with games and virtual worlds for young children.. ICLS, page 245. International Society of the Learning Sciences / ACM DL, (2010)Assessing Young Children's Cognition through Multi-Modal Interviews., , , and . CSCL, International Society of the Learning Sciences, (2015)