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Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines., , , , , and . CoRR, (2018)Automatic Public State Space Abstraction in Imperfect Information Games., , , and . AAAI Workshop: Computer Poker and Imperfect Information, volume WS-15-07 of AAAI Technical Report, AAAI Press, (2015)AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games., , , and . CoRR, (2016)DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker., , , , , , , , , and . CoRR, (2017)Revisiting CFR+ and Alternating Updates., , and . J. Artif. Intell. Res., (2019)AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games., , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Revisiting CFR+ and Alternating Updates., , and . CoRR, (2018)Refining Subgames in Large Imperfect Information Games., , , , and . AAAI, page 572-578. AAAI Press, (2016)Bounding the Support Size in Extensive Form Games with Imperfect Information., , and . AAAI, page 784-790. AAAI Press, (2014)Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines., , , , , and . AAAI, page 2157-2164. AAAI Press, (2019)