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Computational Rationalization: The Inverse Equilibrium Problem., , and . CoRR, (2013)Solving Games with Functional Regret Estimation., , , and . CoRR, (2014)A Classification of Object-Relational Impedance Mismatch., , , and . DBKDA, page 36-43. IEEE Computer Society, (2009)Accelerating Best Response Calculation in Large Extensive Games., , , and . IJCAI, page 258-265. IJCAI/AAAI, (2011)A Unified View of Large-Scale Zero-Sum Equilibrium Computation., and . AAAI Workshop: Computer Poker and Imperfect Information, volume WS-15-07 of AAAI Technical Report, AAAI Press, (2015)Automatic Story Generation for Computer Role-Playing Games., , , , , , and . AIIDE, page 147-148. The AAAI Press, (2006)A Demonstration of SQUEGE: A CRPG Sub-Quest Generator., , , , , , and . AIIDE, page 110-111. The AAAI Press, (2007)Computational Rationalization: The Inverse Equilibrium Problem, , and . CoRR, (2011)ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games., , , , , , and . AAAI, page 1935-1936. AAAI Press, (2006)Space-time localization and registration on the beating heart., , , , and . IROS, page 3792-3797. IEEE, (2012)