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Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines.

, , , , , and . CoRR, (2018)

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Extensions and Applications of Pogamut 3 Platform., , , , , , , , and . IVA, volume 5773 of Lecture Notes in Computer Science, page 506-507. Springer, (2009)Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents., , , , , , , , , and 2 other author(s). AGS, volume 5920 of Lecture Notes in Computer Science, page 1-15. Springer, (2009)Creating game bots in a few easy steps., , and . MindTrek, page 222-223. ACM, (2009)Knowledge-based Dialog State Tracking., , , , and . SLT, page 348-353. IEEE, (2014)A computational model of the allocentric and egocentric spatial memory by means of virtual agents, or how simple virtual agents can help to build complex computational models., , , , and . Cognitive Systems Research, (2012)Generating Corpora of Activities of Daily Living and towards Measuring the Corpora's Complexity., , , and . CAVE, volume 7764 of Lecture Notes in Computer Science, page 149-166. Springer, (2012)Text Understanding with the Attention Sum Reader Network., , , and . ACL (1), The Association for Computer Linguistics, (2016)Knowledge Base Completion: Baselines Strike Back., , and . Rep4NLP@ACL, page 69-74. Association for Computational Linguistics, (2017)Embracing data abundance: BookTest Dataset for Reading Comprehension., , and . CoRR, (2016)DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents., and . IVA, volume 8108 of Lecture Notes in Computer Science, page 15-28. Springer, (2013)