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Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18)., , , , , , , , , and . AIVR, page 227-228. IEEE Computer Society, (2018)General Shape Grammar Interpreter for Intelligent Designs Generations., , and . CGIV, page 235-240. IEEE Computer Society, (2009)v-mWater: a 3D virtual market for water rights (demonstration)., , , , and . AAMAS, page 1483-1484. IFAAMAS, (2012)Teaching Programming Fundamentals to Modern University Students., and . CSEDU (2), page 308-317. SciTePress, (2016)Virtual world builder toolkit., , , and . AAMAS, page 1627-1628. IFAAMAS, (2010)To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations., and . IVA, volume 10498 of Lecture Notes in Computer Science, page 53-62. Springer, (2017)Generating Needs, Goals and Plans for Virtual Agents in Social Simulations., and . IVA, volume 10011 of Lecture Notes in Computer Science, page 397-401. (2016)Virtual worlds vs books and videos in history education., , and . Interactive Learning Environments, 25 (7): 904-929 (2017)Virtual world grammar., , and . AAMAS, page 1581-1582. IFAAMAS, (2010)VIXEE an innovative communication infrastructure for virtual institutions., , and . AAMAS, page 1131-1132. IFAAMAS, (2011)