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Virtual worlds vs books and videos in history education.

, , and . Interactive Learning Environments, 25 (7): 904-929 (2017)

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VR-Rides: Interactive VR Games for Health., , , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 289-292. Springer, (2016)A Fault Tolerant Infrastructure for Mobile Agents., , , and . CIMCA/IAWTIC, page 235. IEEE Computer Society, (2006)The City of Uruk: Teaching Ancient History in a Virtual World., , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 28-35. Springer, (2012)Enhancing the Believability of Embodied Conversational Agents through Environment-, Self- and Interaction-Awareness., , and . ACSC, volume 113 of CRPIT, page 107-116. Australian Computer Society, (2011)Competitive vs Affiliative Design of Immersive VR Exergames., , , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 140-150. Springer, (2016)Immersive VR Exergames for Health and Wellbeing., , , and . CHI Extended Abstracts, ACM, (2019)New directions in designing exergames for the whole family., , and . OZCHI, page 381-385. ACM, (2017)Distributed Dependable Enterprise Business System - DDEBS., , and . WSKS (2), volume 19 of Communications in Computer and Information Science, page 537-542. Springer, (2008)Virtual worlds vs books and videos in history education., , and . Interactive Learning Environments, 25 (7): 904-929 (2017)